Dying Light: Previous (Gamemir 2014)

Developers from Techland They already found a hand in creating games about zombies-apocalypse. A couple Dead Island, albeit not quite successful, she showed that developers are not indifferent to a living dead. True, they did not dare to experiment with their beloved topic – both “dead islands” were similar to each other like two drops of water. So Dying Light, As everyone seemed to be a clone Dead Island. It seems that both the zombies are the same, and the cities are similar – nevertheless, the version presented on the Gamery looked much more ambitious and multifaceted than its ideological predecessors.

During the day – a hunter, at night – a victim

Compared to “dead islands” in Dying Light Significantly less frank trash. The project looks more serious and less an action-oriented. No, of course, we are not dealing with the horror where the meeting with each individual zombie turns into a real adventure. Open city, thousands of stupid monsters and the genocide of the dead here on the spot. However, certain circumstances do not allow to be considered Dying Light to the category of “reckless” shooters.

Firstly, this, of course, is the notorious change of day and night. If under the sun the zombies roam the city like somnambula, then at night the vegetative system of monsters is activated: they become faster, more resilient, stronger. And here all the most interesting begins. “Night” gameplay brings with it new opportunities and tests. In the subshume of the day, stealth-luminations become the only key to survival. Walking the streets is dangerous, since you can quickly get a whole crowd of connoisseurs of your gray matter. High houses come to the rescue and our skills Parkuru. During the day they are not so much saved as they free from the routine showdowns from the zombie. But at night, imitating the lifestyle of

the famous character of Carlson will be the only way to survive.

The main night trouble is the so -called elusive. This is a special type of extremely aggressive and strong zombies, dealing with the hero in two accounts. It is enough for us to get into their field of vision, as a race with death will immediately begin, from which you are very rare as a winner. Fortunately, we are able to see through the walls their silhouettes, illuminated by red, so with unhurried movement, you can lay a safe route for yourself.

Dead dead

The hero himself is not as tenacious as in Dead Island. Even an ordinary zombie is able to knock him down and take away the lion’s share of health. In close combat, the protagonist mowns the crowds of the dead more slowly than before. Each blow requires time to swing, so the dynamics of the battles are not so high here. True, as you pass, the situation will change somewhat. The hero will grow muscle and increase the volume of the lungs – in Dying Light a system of “pumping” the character is provided, in accordance with which those skills and abilities that he use most often are improved.

The near battle is perfect. The bodies of the zombie convincingly react to the resulting damage, and all injuries are drawn in very detail. You feel with what force the hero makes a bat, and admire the amazing realism … These moments are decorated with an additional visual effect, thanks to which we can look at the consequences of an X -ray vision, as in the last Sniper Elite.

In addition to all kinds of knives, axes, hammers and baseball bats there is a place and firearms. However, its use is undesirable, since it will attract the attention of the enemies nearby. The Crafts system migrated from Dead Island and will allow us to create quite exotic murder tools from ordinary household items. Our arsenal will include non -standard gadgets and traps. So, our hero will have a special hook over time, which allows you to quickly climb any roof.

The lion’s share of Sharm Dying Light gives, of course, parkour and those unique sensations that you get from it thanks to excellent physics of movements. You literally feel the hero when he pulls up on the cornice or falls from a great height. You can climb anywhere. Praise the window, conquer a tall building, jump over the grill or fence – local acrobatics is very variable.

Of course, there is no ease of movement, similar to the one that is found in Assassin’s Creed, where, using one closed button, you can overcome the entire horizontal and vertical space. IN Dying Light We’ll have to look for convenient routes and look for protrusions on buildings to rise to the desired height. It is quite realistic to move along the roofs: the urban development is densely performed, and ropes are stretched between many buildings, along which you can overcome quite large distances.

You love zombies? Be it!

The only white spot in the game is the plot. We know only general strokes: city, virus, zombies. The hero’s goal is to survive himself and save the rest of the survivors. What story is hidden behind these facts is still unknown. The developers are extremely reluctant to spread about the details, and it is not entirely clear what this is connected with. Either they do not want to “shine” the weak side of the game, or they prepare a surprise. History c Dead Island was, to put it mildly, not quite original, and I really do not want a great concept Dying Light was ruined by the next banners of the scriptwriters.

Finally, let’s recall the good news for fans of the tire of the dead in the company with friends. The cooperative will support a joint game of up to four people. In order to make competitive interest, the players will throw small “challenges” such as “who will kill more zombies”. Besides, Techland I decided to introduce the Be the Zombie mode, in which one of the players will be able to control a strong monster with unique abilities. By the way, only users who have pre -ordered will receive access to the regime.

I must admit that Dying Light not at all a twin brother Dead Island. Yes, if you list the features of both projects, it may seem that we are talking about one game. However, the perception of gameplay thanks to the elements of Stlax and Parkuru and excellent physics here is completely different. Believe me, if the scriptwriters Techland It will be possible to lay out the basis of a high -quality, non -standard story, a hit awaits us.

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